Thesis
My thesis was an exploration into the development of a board game which incorporated augmented reality. The outcome of this exploration was a pre-prototype set of rules that was built on the principles of interaction and iterative design, as well as a proof of concept technical demonstration that added a visual understanding of the concepts being explored. Combined together, the two productions are the end product of the research into interaction design applied in the context of a digitally enhanced board game, that lays a foundation on the topic that is ready to be built upon.